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Release Note - Stipple [v2.0.0]

Updated: May 18, 2022


The new version of Stipple is out!

To update Stipple, you will have to update from Download History page.


  • Add clash detection between mesh and point clouds.

  • Support single pass instanced in shaders.

  • Add user defined gradients for point cloud distance fields.

  • Add uniform color appearance to point cloud.

  • Defines "STIPPLE" keyword when Stipple package is used.

  • You can now multi-edit point clouds parameters.


  • Fix point cloud reset value not being properly set when instanced from a prefab.

  • Fix appearance not being properly set when entering play mode.

  • Fix broken state when trying to reset a PointCloudAppearance component.

  • Fix crash when trying to compare point cloud with itself.

  • Fix error when StipplePreferences tries to create an asset named StipplePreferences.asset.

  • Fix icon texture in editor which was always the same for each component.

  • Fix point cloud edit box not following the point cloud when we moved it.

  • Importing a .db file was doing full reimport instead of relinking instantly.

  • Add missing namespace for "PointCloudCrossSection". It is now in Stipple.Runtime.Core namespace.


  • Removed "AdaptativeSplat" appearance as "AdaptativeConeSplat" was giving better results everytime.

  • Clean-up unused shaders to improve build application time.


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